~bigbes/game-prototype-ftl: 5eed43f0

combat: render, input, restart

- drawShip gains hitFlashT param; red flash overlay on hit
- drawEnemyShip: full roleColor rooms, same flash rule
- drawHullBars, drawWeaponCharge, drawShieldsIndicator, drawEvasionReadout, drawResultOverlay
- Game gains combat/enemy/rng; updateCombat wired in Update
- HUD clicks no-op after result; R key restarts when fight is decided

Eugene Blikh <bigbes@gmail.com> — 2026-04-28 01:24:38 UTC

Commit 5eed43f007995d8ab8f8329fd2638a3bd904ca3aview raw patch

Parent(s): 7b6452c6

2 changed file(s)

FileStatus+
main.go M +38 -1
render.go M +162 -2