5eed43f0
combat: render, input, restart
- drawShip gains hitFlashT param; red flash overlay on hit - drawEnemyShip: full roleColor rooms, same flash rule - drawHullBars, drawWeaponCharge, drawShieldsIndicator, drawEvasionReadout, drawResultOverlay - Game gains combat/enemy/rng; updateCombat wired in Update - HUD clicks no-op after result; R key restarts when fight is decided
Eugene Blikh <bigbes@gmail.com> — 2026-04-28 01:24:38 UTC
Commit 5eed43f007995d8ab8f8329fd2638a3bd904ca3a —
view raw patch
Parent(s):
7b6452c6
| File | Status | + | − |
|---|---|---|---|
main.go
|
M | +38 | -1 |
render.go
|
M | +162 | -2 |